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Atom rpg strange serum
Atom rpg strange serum










atom rpg strange serum

+4 First Aid +4 Survival from books in KRZ.There are other options, but they are worse, imo. from a guy in white in the 1st part of KRZ if your melee is low. When you first visit weapon trader in KRZ. 1 into Per if male.ġ into Str, 2 into Endurance. Bump your str with booze if needed.Īll into Luck if Female. Train for 4 consecutive days on 80kg for a 40 day buff. Not permanent per se, but lasts forever, so might as well be counted as such. In your personal bunker after repairs are done. Bring 30 Diesel with you so you can get back. Instead of investing 100-ish points into pickpocketing that is useless literally everywhere else, I say do all quests there and just murder everyone for the key. You need 5000R to get there(with speech check passed) and 1500 to get back. So you need 2+2 Joints+2 Perfumes if male or 1+2 Joints+4 perfumes if female. Will need 6 Personality to talk the guy into showing the cube to you. if you invested into luck a bit at the beginning can be fished at level 1, pretty much. even with luck 11 can take in the ballpark of 30m to get.

atom rpg strange serum

Save-scum till you get it would be the easiest thing to do. Luck can be ramped from 1 to 11 with booze. Use spider brains or Weird Doll(corn+mushroom+nails).

  • Speech to 50, Barter to 50(asap will bleed into lvl2).
  • We will be using heavy Machine guns late – crits won’t matter as such. Won’t have points to invest into luck anyway. With Joints and Perfumes we get it to 10 when needed.

    atom rpg strange serum

    Happy middle-ground between Personality and Combat. On the upside you get 2 stats and 15 skills for free. not many females you need to charm in the game. +2 from joints +4 from perfumes(2 types for females). We had to cut corners somewhere – you will have enough for everything you need as we didn’t pick any -skill Distinctions. You can get away with 6 or 4 to other stats and rely on drugs for hard fights, but survival is better, imo. Will be enough for automatic firearms to get you started. Skills go into Automatic Firearms if you kill bandits in the 1st encounter(hard to do, but doable) or Speech to 50, Barter to 50(Will bleed into lvl2)ĭon’t “need” anything else. The rest have more drawbacks, than benefits, imo. Late-game addiction doesn’t matter as 1k for Apomorphine is nothing by then and you will get addicted no matter what with the amount of stims you’ll use for hard fights. You will have to be careful early-game cause food will be your sole source of healing as you can’t risk getting addicted at the time. Not using companions will make your game a lot harder, though. If you plan not using companions, it’s free. Max technology you will need is 80 + a toolbox for a combined 100.

    atom rpg strange serum

    All tinkering you really have to do can be done with 2 Ciggys and a Magnifying Glass. Food is plentiful at every stage of the game, so it has no drawbacks. Will get you most checks you would care about. In the long run 8 will be enough if you want more Attention and Luck or would prefer Morphine Doctor. Intellect = Preferably 10 for faster power gain.You can get away with 6 of even 4 with drug use for hard fights, but I wouldn’t advise it as it will make your early-game needlessly hard and random encounters more dangerous.












    Atom rpg strange serum